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                            FREQUENTLY ASKED QUESTIONS


Q:  Where do you get the ideas for the stories?
A:  Mmm, nowhere in particular.  The Delphi Project had been ruminating in the
    back of my mind for years.  I was actually about halfway through "The Taming
    of the Shrew" when I had an epiphany regarding how to tie all the stories
    together under the Delphi banner.  That's why the ending to "The Ties that
    Bind" has that odd post-script after it.  It was the only way I could really
    "fit" the Delphi ending into it.

Q:  What about the Poison Chronicles?
A:  Well, that, in a different fashion, was noodling around, too.  Weird hentai
    aside, there really wasn't much in the way of sexuality regarding the
    symbiotes.  In and of itself, that was fine, but IN CANON they have so many
    abilities, it was nearly incomprehensible to me that not a one of them--and
    there were PLENTY of symbiotes--ever thought about at least forming their
    own little empire, much less world-domination.

Q:  So you go strictly by canon?
A:  Well.  Not STRICTLY, no.  I take a few liberties here and there, I admit.
    On the whole, however, what they do in my stories isn't too different than
    what they've been shown or intimated to be able to do in canon.

Q:  Why is there such a different "feel" between the Delphi Project series and
    the Poison Chronicles?
A:  That's how the stories wrote themselves in my head.  I'm one of those
    writers (and I hesitate to use the term "author", since I don't think my
    smut merits such a noble description of its creator) who doesn't patiently
    craft stories as much as "lets them out".  By and large, what you read is
    what I imagined, though I did of course edit when necessary.

Q:  Why are you more descriptive in the Poison Chronicles than in the Delphi
    Project series?
A:  The Delphi Project was meant more for reader self-insertion.

Q:  Aren't you advocating the real-world rape of children, then, if you're all
    but telling the reader to pretend it's him or her in the depicted acts?
A:  Pfft.  Of course not.  As I say in the Read Me, I think one can have a
    fantasy without having so little self-control as to ACT on those fantasies.
    I try to adhere to a sense of believability--even in the weirdness that is
    the Poison character--because I, as a reader or even movie-watcher, can't
    get "into" a story unless it makes some sort of sense.  "Fight Club" was
    more interesting, to me, than the various books by Tolkien and the movies
    based on those works, because the setting was more believable.  That said,
    I certainly am NOT about to go blow up buildings just because I happen to
    agree with Tyler Durden, to a limited extent.

Q:  So, back to the question at hand, the Delphi Project was more for self-
    insertion by the reader, and the Poison Chronicles are--what, exactly?
A:  More of a "story".  In my head, Poison created himself with a very specific
    series of "looks", from the armored-ish "costume", the riff on Roman
    royalty, and the "casual power" business suit.

Q:  What sort of research do you do for your stories?
A:  A good amount, actually.  My friends, acquaintances, and myself have a wide
    variety of experiences between us that I draw on.  Both sides of the law,
    various modes of travel, various places seen.  Then, of course, there's the
    Internet.  I usually try and research two areas for locations--the basic
    geography, wildlife, and such, as well as personal views from bloggers.
    Together, they help me paint a vivid picture.  The Travel Channel is a great
    resource, too.  Plenty of shows about visiting other cultures and doing non-
    tourist-y things from really exploring cities, to tasting native foots, and
    more.

Q:  Do you take many liberties after your research?
A:  Eh, some.  I try and keep it limited, which means that, by and large, if one
    Googled the locations I use, they'd find that I was MOSTLY true to reality.
    Some changes were necessary for one story reason or another, though I'll
    admit a few may have slipped in that were simply errors on my part.
    However, it's best to keep in mind that those settings, though close to our
    reality, AREN'T our reality.  Consider them like "alternate dimensions",
    with all of the subtle (and occasional not-so-subtle) differences fiction
    has taught us to expect from that term.

Q:  On another note, your web site is pretty ugly, you know.
A:  Yes, I know, thank-you-very-much.  I couldn't code my way out of a wet paper
    bag if my life depended on it.  I copped bits of code from here and there
    and came up with the admitted mess you find.  At least it's a pretty mess.

Q:  Where did you get the backgrounds?
A:  Also from here and there, though mostly from WallBase
    (http://wallbase.net/).  I tried to keep to wallpapers that were free to
    take, though I may have gotten some from elsewhere.  I'm a bit of a
    wallpaper-hoarder, so if any slipped in that weren't meant to be freely
    used, just shoot off an e-mail to me politely pointing that out and I will
    be HAPPY to take it down.

Q:  Just to make it clear, what exactly ARE you advocating for readers regarding
    real-life?
A:  Argh, back to this.  What am I advocating?  Self-control.  If you have
    fantasies that involve "pedosexuality", well, fine, I suppose.  HAVING the
    fantasies doesn't mean much.  It's what you DO that matters.  If you find
    yourself looking at real children--even "just" on television--with any sort
    of real desire--GET HELP.  Seriously.  In the fictional settings I write
    about, kids never really suffer detrimental psychological effects from
    sexuality, even forced sexuality, and even if introduced to it later on in
    life.  That's because IT'S FICTION.  Reality doesn't work that way.

Q:  But you said earlier you strove for believability.
A:  And I do.  I LIKE to think I craft plausible--believable--ways that children
    never suffer for what they're put through, even though it's not realistic.
    That's basically the difference, right there--realism versus believability.
    Back to "Fight Club", not much--especially the ending--was "realistic", but
    because of how it was all presented, the viewer could "believe" it.

Q:  Fair enough.  How would you describe your writing "style"?
A:  Some writers write down different "scenes" and later go back and try and
    piece them all together.  Not I.  I'm one of the sorts who pretty much start
    at the beginning and write through to the end.  The only real editing I do
    is clean-up; grammar, spelling, that sort of thing.  I haven't really had to
    re-work the stories themselves too much.

Q:  How did that style come about?
A:  I think it's from my numerous days of text-based role-playing.

Q:  What, like Dungeons and Dragons?
A:  Kind of, yes, but not that setting specifically.  I've been mostly around
    games based on the Marvel setting, though I also hung around a few "adult"
    games.

Q:  Are you still on any of them that you'd care to mention here?
A:  Well, since you asked so nicely.  I'm sometimes on "Shangrila", though I'm
    not sure if I'm comfortable giving out any character names.  We'll see.  By
    the bye, the web site is: http://shangrilamush.com/

Q:  Aww, c'mon.  Pleeeeeeease?
A:  Stop whining!  We'll see.  Depends on how things go.

Q:  What things?
A:  Just--things!  I don't know.  Quit being a tart.

Q:  You're really just insulting yourself, you know, since you're the one asking
    these "questions".
A:  ...shut up.

Q:  At least you're giving someone who read all of this something hopefully
    entertaining.
A:  True.

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