STRIP TWISTER RULES 
(an excerpt from "Little Debbie Plays Doctor - part 1") 
(C) 2012 by Bethany Boh <bethany.boh@gmail.com>

We searched the internet and found another version of Strip
Twister, but ours is WAY more fun! You use the original Twister
dial with the spinning arrow, and the plastic mat with the
colored dots. Everything else about it is, well, twisted!... 
So here are the rules:

  1. One person has to be the referee. The referee is also the
spinner, and has the final word. The referee spins the dial for
each player. The person the ref is spinning for is called the
"active player". The referee enforces the rules, and can
disqualify any player if she/he deems it's warranted by the
rules.

  2. The players ante up an agreed amount to play (say $5 each),
and the last one to remain in the game wins the pot.

  3. Up to 4 players can play (not counting the ref). To start,
each player puts one foot on a corner dot. It doesn't matter
which foot, and it doesn't matter which color. The ref spins the
arrow to see which player starts, then the order is clockwise.
The ref spins for each player, and the active player has to put a
hand or foot on the color the arrow stops on. For your first 3
turns, you can place any hand or foot that is not already on the
mat on any available dot of the selected color. After all the
player's hands and feet are on dots, the player chooses which
hand or foot to move to the newly selected dot. (The player may
choose a dot which is more convenient, or perhaps one which is
more interesting!)

  4. You have to take your shoes off first, but you can wear
socks (only one pair), and pantyhose or tights, a bra, a belt,
etc. The more clothes you wear, the more items you have to take
off before you end up bare naked! The referee decides if a player
is wearing too many clothes, and may tell you to take something
off before the game starts, to make it fair.

  5. If a player's hand or foot accidently leaves a dot that
they're on, the player may be disqualified (at the discretion of
the ref). Valid exceptions for temporarily leaving dots are
listed in the rules. If a player loses their balance and falls,
they are usually disqualified (same as regular Twister).

  6. If the arrow lands on GREEN, the currently active player
must take one item of clothing off. The active player is allowed
to leave their position temporarily to do this. After the item of
clothing has been removed, the active player must resume the same
position on the dots, and then the active player moves any hand
or foot to a new GREEN dot.

  7. If the dial points to RED, the other players have to kiss
the active player on the mouth, for at least 5 seconds (the ref
counts), and it can be a "French" kiss (if it's agreeable). Each
kisser can temporarily leave up to three of their dots to do
this, but at least 1 foot or hand must remain on it's dot. After
the kiss, each kisser must resume their position. If a kisser
can't reach the active player to kiss them on the mouth, the
kisser is disqualified. The active player must make their mouth
as available as possible to receive each kiss from the other
players, without leaving any dots. After receiving all kisses,
the active player then takes one hand or foot off a dot, and
places it on a new RED dot.

  (NOTE: Substitutions are allowed in #7 if everyone is
agreeable. For example, people who are squeamish about kissing
the same sex may opt to touch the active player's left foot, or
shake their hand, or slap them on the ass, etc.)

  8. If the dial lands on BLUE, the active player has to tickle
each of the other players, for no longer than 5 seconds each (the
ref counts), using one hand or both hands, and it can be anywhere
or everywhere on their body - in hope that they might lose their
balance and fall out of position, which would disqualify them.
Pushing and shoving is not allowed! The active player/tickler
must keep at least one foot on the dot it was on, while tickling
the others. It can be either foot, and the tickler can switch
feet if it helps to reach someone. If the active player can't
reach one of the others to tickle them (which is unlikely),
she/he is disqualified. After tickling the other players, the
active player resumes her/his previous position, then moves any
hand or foot to a new BLUE dot.

  (NOTE: For #8 you may limit the tickling to be only above the
belt line, in case you can't handle that much excitement, if
everyone is agreeable.)

  9. If the dial lands on YELLOW, the active player must DRAW A
CARD and do what it says. If you fail, you're disqualified (at
the ref's discretion). The cards must be created before starting
the game... you can just write on napkins, or scraps of paper,
etc. Keep them in order, and take the top card, replacing it on
the bottom. Each card may say one of the following tasks (or you
can make up your own tasks... as long as they are challenging, or
embarrassing, or it gets you more drunk, or all three!) The
active player may temporarily leave her/his position on the mat
to fulfill the task, and the ref may assist if necessary. After
the task is fulfilled, the active player resumes her/his previous
position, then moves any hand or foot to a new YELLOW dot.

  Here are some tasks you can put on the cards:

  a) Down a shot of tequila (or other liquor).

  b) Stand on your head for 15 seconds while holding a glass of
water upright between your legs, without dropping the glass. The
ref may assist in placing the glass of water.

  c) Crawl on your hands and knees around everyone in the room
with an ice cube (or substitution) on your back, without it
falling off. If it falls off, you have to take off an item of
clothing... and if you're already naked, you have to draw another
card.

  d) Chug a glass of beer with your head upside down without
spilling any (the glass would be placed against your upper lip,
instead of your lower lip).

  e) Describe, in graphic detail to everyone in the room, an
embarrassing sexual experience you had. If the ref thinks your
story is too boring, or if you don't have a story, you must take
another card and do as it says.

  10. If the arrow points to a color the active player is already
touching, the active player cannot move that hand or foot. They
must move a hand or foot which is on a different color, to a new
dot of the selected color, after fulfilling other requirements
for that color. (So if red is selected and your left foot is
already on red, you must fulfill all kissing requirements in 
rule #7, then move either hand or your right foot to a new red 
dot.)

  11. Only one hand or foot is allowed per dot. You cannot move
to a dot which is already occupied, you can only move to a dot
which is unoccupied - no matter how far, or how awkward the
position. If you can't possibly reach an unoccupied dot, you must
fulfill the requirements for that color, then remove 1 item of
clothing, then resume the same position.
  12. If all 6 dots of the selected color are occupied (by any
players, including the active player), the active player doesn't
change position. She/he must fulfill the requirements for that
color, then remove 1 item of clothing, then resume the same
position. (So if green is selected, and all 6 green dots are
occupied, the active player must remove 2 items of clothing in
total (see rule 6 for green), then resume the same position.

  13. Once a player is totally naked, they continue playing as
usual, and they simply ignore any requirements to take off
clothing. All other requirements must be fulfilled, and all other
rules apply. (If the dial lands on yellow for a naked player, it
can get interesting, depending on what the card says!)

   ***






  

STRIP TWISTER RULES