STRIP TWISTER RULES (an excerpt from "Little Debbie Plays Doctor - part 1") (C) 2012 by Bethany Boh <bethany.boh@gmail.com> We searched the internet and found another version of Strip Twister, but ours is WAY more fun! You use the original Twister dial with the spinning arrow, and the plastic mat with the colored dots. Everything else about it is, well, twisted!... So here are the rules: 1. One person has to be the referee. The referee is also the spinner, and has the final word. The referee spins the dial for each player. The person the ref is spinning for is called the "active player". The referee enforces the rules, and can disqualify any player if she/he deems it's warranted by the rules. 2. The players ante up an agreed amount to play (say $5 each), and the last one to remain in the game wins the pot. 3. Up to 4 players can play (not counting the ref). To start, each player puts one foot on a corner dot. It doesn't matter which foot, and it doesn't matter which color. The ref spins the arrow to see which player starts, then the order is clockwise. The ref spins for each player, and the active player has to put a hand or foot on the color the arrow stops on. For your first 3 turns, you can place any hand or foot that is not already on the mat on any available dot of the selected color. After all the player's hands and feet are on dots, the player chooses which hand or foot to move to the newly selected dot. (The player may choose a dot which is more convenient, or perhaps one which is more interesting!) 4. You have to take your shoes off first, but you can wear socks (only one pair), and pantyhose or tights, a bra, a belt, etc. The more clothes you wear, the more items you have to take off before you end up bare naked! The referee decides if a player is wearing too many clothes, and may tell you to take something off before the game starts, to make it fair. 5. If a player's hand or foot accidently leaves a dot that they're on, the player may be disqualified (at the discretion of the ref). Valid exceptions for temporarily leaving dots are listed in the rules. If a player loses their balance and falls, they are usually disqualified (same as regular Twister). 6. If the arrow lands on GREEN, the currently active player must take one item of clothing off. The active player is allowed to leave their position temporarily to do this. After the item of clothing has been removed, the active player must resume the same position on the dots, and then the active player moves any hand or foot to a new GREEN dot. 7. If the dial points to RED, the other players have to kiss the active player on the mouth, for at least 5 seconds (the ref counts), and it can be a "French" kiss (if it's agreeable). Each kisser can temporarily leave up to three of their dots to do this, but at least 1 foot or hand must remain on it's dot. After the kiss, each kisser must resume their position. If a kisser can't reach the active player to kiss them on the mouth, the kisser is disqualified. The active player must make their mouth as available as possible to receive each kiss from the other players, without leaving any dots. After receiving all kisses, the active player then takes one hand or foot off a dot, and places it on a new RED dot. (NOTE: Substitutions are allowed in #7 if everyone is agreeable. For example, people who are squeamish about kissing the same sex may opt to touch the active player's left foot, or shake their hand, or slap them on the ass, etc.) 8. If the dial lands on BLUE, the active player has to tickle each of the other players, for no longer than 5 seconds each (the ref counts), using one hand or both hands, and it can be anywhere or everywhere on their body - in hope that they might lose their balance and fall out of position, which would disqualify them. Pushing and shoving is not allowed! The active player/tickler must keep at least one foot on the dot it was on, while tickling the others. It can be either foot, and the tickler can switch feet if it helps to reach someone. If the active player can't reach one of the others to tickle them (which is unlikely), she/he is disqualified. After tickling the other players, the active player resumes her/his previous position, then moves any hand or foot to a new BLUE dot. (NOTE: For #8 you may limit the tickling to be only above the belt line, in case you can't handle that much excitement, if everyone is agreeable.) 9. If the dial lands on YELLOW, the active player must DRAW A CARD and do what it says. If you fail, you're disqualified (at the ref's discretion). The cards must be created before starting the game... you can just write on napkins, or scraps of paper, etc. Keep them in order, and take the top card, replacing it on the bottom. Each card may say one of the following tasks (or you can make up your own tasks... as long as they are challenging, or embarrassing, or it gets you more drunk, or all three!) The active player may temporarily leave her/his position on the mat to fulfill the task, and the ref may assist if necessary. After the task is fulfilled, the active player resumes her/his previous position, then moves any hand or foot to a new YELLOW dot. Here are some tasks you can put on the cards: a) Down a shot of tequila (or other liquor). b) Stand on your head for 15 seconds while holding a glass of water upright between your legs, without dropping the glass. The ref may assist in placing the glass of water. c) Crawl on your hands and knees around everyone in the room with an ice cube (or substitution) on your back, without it falling off. If it falls off, you have to take off an item of clothing... and if you're already naked, you have to draw another card. d) Chug a glass of beer with your head upside down without spilling any (the glass would be placed against your upper lip, instead of your lower lip). e) Describe, in graphic detail to everyone in the room, an embarrassing sexual experience you had. If the ref thinks your story is too boring, or if you don't have a story, you must take another card and do as it says. 10. If the arrow points to a color the active player is already touching, the active player cannot move that hand or foot. They must move a hand or foot which is on a different color, to a new dot of the selected color, after fulfilling other requirements for that color. (So if red is selected and your left foot is already on red, you must fulfill all kissing requirements in rule #7, then move either hand or your right foot to a new red dot.) 11. Only one hand or foot is allowed per dot. You cannot move to a dot which is already occupied, you can only move to a dot which is unoccupied - no matter how far, or how awkward the position. If you can't possibly reach an unoccupied dot, you must fulfill the requirements for that color, then remove 1 item of clothing, then resume the same position. 12. If all 6 dots of the selected color are occupied (by any players, including the active player), the active player doesn't change position. She/he must fulfill the requirements for that color, then remove 1 item of clothing, then resume the same position. (So if green is selected, and all 6 green dots are occupied, the active player must remove 2 items of clothing in total (see rule 6 for green), then resume the same position. 13. Once a player is totally naked, they continue playing as usual, and they simply ignore any requirements to take off clothing. All other requirements must be fulfilled, and all other rules apply. (If the dial lands on yellow for a naked player, it can get interesting, depending on what the card says!) ***STRIP TWISTER RULES